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		<id>http://www.vbex.ru/index.php?action=history&amp;feed=atom&amp;title=VB.Net%2F2D%2FTexture</id>
		<title>VB.Net/2D/Texture - История изменений</title>
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		<updated>2026-04-05T15:52:49Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://www.vbex.ru/index.php?title=VB.Net/2D/Texture&amp;diff=146&amp;oldid=prev</id>
		<title> в 16:40, 26 мая 2010</title>
		<link rel="alternate" type="text/html" href="http://www.vbex.ru/index.php?title=VB.Net/2D/Texture&amp;diff=146&amp;oldid=prev"/>
				<updated>2010-05-26T16:40:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 16:40, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://www.vbex.ru/index.php?title=VB.Net/2D/Texture&amp;diff=147&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
		<link rel="alternate" type="text/html" href="http://www.vbex.ru/index.php?title=VB.Net/2D/Texture&amp;diff=147&amp;oldid=prev"/>
				<updated>2010-05-26T12:42:02Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Fill textureBitmap with yellow==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;vbnet&amp;quot;&amp;gt;&lt;br /&gt;
Imports System&lt;br /&gt;
Imports System.Drawing&lt;br /&gt;
Imports System.Drawing.Drawing2D&lt;br /&gt;
Imports System.Windows.Forms&lt;br /&gt;
Imports System.Drawing.Text&lt;br /&gt;
Public Class MainClass&lt;br /&gt;
   Shared Sub Main()&lt;br /&gt;
        Dim myform As Form = New FrmDrawShapes()&lt;br /&gt;
        Application.Run(myform)&lt;br /&gt;
   End Sub &amp;quot; Main&lt;br /&gt;
End Class&lt;br /&gt;
&lt;br /&gt;
Public Class FrmDrawShapes&lt;br /&gt;
   Inherits System.Windows.Forms.Form&lt;br /&gt;
#Region &amp;quot; Windows Form Designer generated code &amp;quot;&lt;br /&gt;
   Public Sub New()&lt;br /&gt;
      MyBase.New()&lt;br /&gt;
      &amp;quot;This call is required by the Windows Form Designer.&lt;br /&gt;
      InitializeComponent()&lt;br /&gt;
      &amp;quot;Add any initialization after the InitializeComponent() call&lt;br /&gt;
   End Sub&lt;br /&gt;
   &amp;quot;Form overrides dispose to clean up the component list.&lt;br /&gt;
   Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)&lt;br /&gt;
      If disposing Then&lt;br /&gt;
         If Not (components Is Nothing) Then&lt;br /&gt;
            components.Dispose()&lt;br /&gt;
         End If&lt;br /&gt;
      End If&lt;br /&gt;
      MyBase.Dispose(disposing)&lt;br /&gt;
   End Sub&lt;br /&gt;
   &amp;quot;Required by the Windows Form Designer&lt;br /&gt;
   Private components As System.ruponentModel.Container&lt;br /&gt;
   &amp;quot;NOTE: The following procedure is required by the Windows Form Designer&lt;br /&gt;
   &amp;quot;It can be modified using the Windows Form Designer.  &lt;br /&gt;
   &amp;quot;Do not modify it using the code editor.&lt;br /&gt;
   &amp;lt;System.Diagnostics.DebuggerStepThrough()&amp;gt; Private Sub InitializeComponent()&lt;br /&gt;
      &amp;quot;&lt;br /&gt;
      &amp;quot;frmDrawShapes&lt;br /&gt;
      &amp;quot;&lt;br /&gt;
      Me.AutoScaleBaseSize = New System.Drawing.Size(5, 13)&lt;br /&gt;
      Me.ClientSize = New System.Drawing.Size(520, 197)&lt;br /&gt;
      Me.Name = &amp;quot;frmDrawShapes&amp;quot;&lt;br /&gt;
      Me.Text = &amp;quot;Drawing Shapes&amp;quot;&lt;br /&gt;
   End Sub&lt;br /&gt;
#End Region&lt;br /&gt;
   &amp;quot; draw various shapes on form&lt;br /&gt;
   Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)&lt;br /&gt;
      Dim graphicsObject As Graphics = e.Graphics&lt;br /&gt;
      &amp;quot; bitmap texture&lt;br /&gt;
      Dim textureBitmap As Bitmap = New Bitmap(10, 10)&lt;br /&gt;
      Dim graphicsObject2 As Graphics = _&lt;br /&gt;
         Graphics.FromImage(textureBitmap) &amp;quot; get bitmap graphics&lt;br /&gt;
      &amp;quot; brush and pen used throughout program&lt;br /&gt;
      Dim solidColorBrush As SolidBrush = _&lt;br /&gt;
         New SolidBrush(Color.Red)&lt;br /&gt;
      Dim coloredPen As Pen = New Pen(solidColorBrush)&lt;br /&gt;
      &amp;quot; fill textureBitmap with yellow&lt;br /&gt;
      solidColorBrush.Color = Color.Yellow&lt;br /&gt;
      graphicsObject2.FillRectangle(solidColorBrush, 0, 0, 10, 10)&lt;br /&gt;
      &amp;quot; draw small black rectangle in textureBitmap&lt;br /&gt;
      coloredPen.Color = Color.Black&lt;br /&gt;
      graphicsObject2.DrawRectangle(coloredPen, 1, 1, 6, 6)&lt;br /&gt;
      &amp;quot; draw small blue rectangle in textureBitmap&lt;br /&gt;
      solidColorBrush.Color = Color.Blue&lt;br /&gt;
      graphicsObject2.FillRectangle(solidColorBrush, 1, 1, 3, 3)&lt;br /&gt;
      &amp;quot; draw small red square in textureBitmap&lt;br /&gt;
      solidColorBrush.Color = Color.Red&lt;br /&gt;
      graphicsObject2.FillRectangle(solidColorBrush, 4, 4, 3, 3)&lt;br /&gt;
      &amp;quot; create textured brush and display textured rectangle&lt;br /&gt;
      Dim texturedBrush As TextureBrush = _&lt;br /&gt;
         New TextureBrush(textureBitmap)&lt;br /&gt;
      graphicsObject.FillRectangle(texturedBrush, 155, 30, 75, 100)&lt;br /&gt;
&lt;br /&gt;
   End Sub &amp;quot; OnPaint&lt;br /&gt;
End Class &lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Texture Brush Demo==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;vbnet&amp;quot;&amp;gt;&lt;br /&gt;
Imports System.Drawing.Drawing2D&lt;br /&gt;
Imports System&lt;br /&gt;
Imports System.Drawing.Text&lt;br /&gt;
Imports System.Drawing&lt;br /&gt;
Imports System.Windows.Forms&lt;br /&gt;
Imports System.Math&lt;br /&gt;
Public Class MainClass&lt;br /&gt;
   Shared Sub Main()&lt;br /&gt;
       Dim form1 As Form = New Form1()&lt;br /&gt;
       Application.Run(form1)&lt;br /&gt;
   End Sub &lt;br /&gt;
End Class&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Public Class Form1&lt;br /&gt;
    Private Sub Form1_Paint(ByVal sender As Object, _&lt;br /&gt;
     ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint&lt;br /&gt;
        Dim txt As String = &amp;quot;Path&amp;quot;&lt;br /&gt;
        Dim graphics_path As New GraphicsPath&lt;br /&gt;
        graphics_path.AddString(txt, _&lt;br /&gt;
            New FontFamily(&amp;quot;Times New Roman&amp;quot;), _&lt;br /&gt;
            FontStyle.Bold, 150, _&lt;br /&gt;
            New Point(0, 0), _&lt;br /&gt;
            New StringFormat)&lt;br /&gt;
        Dim smiley_brush As New TextureBrush(new Bitmap(&amp;quot;figure2.bmp&amp;quot;))&lt;br /&gt;
        e.Graphics.FillPath(smiley_brush, graphics_path)&lt;br /&gt;
        e.Graphics.DrawPath(Pens.Black, graphics_path)&lt;br /&gt;
    End Sub&lt;br /&gt;
End Class&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;Global.Microsoft.VisualBasic.rupilerServices.DesignerGenerated()&amp;gt; _&lt;br /&gt;
Partial Public Class Form1&lt;br /&gt;
    Inherits System.Windows.Forms.Form&lt;br /&gt;
    &amp;quot;Form overrides dispose to clean up the component list.&lt;br /&gt;
    &amp;lt;System.Diagnostics.DebuggerNonUserCode()&amp;gt; _&lt;br /&gt;
    Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)&lt;br /&gt;
        If disposing AndAlso components IsNot Nothing Then&lt;br /&gt;
            components.Dispose()&lt;br /&gt;
        End If&lt;br /&gt;
        MyBase.Dispose(disposing)&lt;br /&gt;
    End Sub&lt;br /&gt;
    &amp;quot;Required by the Windows Form Designer&lt;br /&gt;
    Private components As System.ruponentModel.IContainer&lt;br /&gt;
    &amp;quot;NOTE: The following procedure is required by the Windows Form Designer&lt;br /&gt;
    &amp;quot;It can be modified using the Windows Form Designer.  &lt;br /&gt;
    &amp;quot;Do not modify it using the code editor.&lt;br /&gt;
    &amp;lt;System.Diagnostics.DebuggerStepThrough()&amp;gt; _&lt;br /&gt;
    Private Sub InitializeComponent()&lt;br /&gt;
        Me.SuspendLayout()&lt;br /&gt;
        &amp;quot;&lt;br /&gt;
        &amp;quot;Form1&lt;br /&gt;
        &amp;quot;&lt;br /&gt;
        Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!)&lt;br /&gt;
        Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font&lt;br /&gt;
        Me.ClientSize = New System.Drawing.Size(800, 400)&lt;br /&gt;
        Me.Name = &amp;quot;Form1&amp;quot;&lt;br /&gt;
        Me.Text = &amp;quot;TransformArrow&amp;quot;&lt;br /&gt;
        Me.ResumeLayout(False)&lt;br /&gt;
    End Sub&lt;br /&gt;
End Class&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Texture Brushes Form==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;vbnet&amp;quot;&amp;gt;&lt;br /&gt;
Imports System&lt;br /&gt;
Imports System.Collections&lt;br /&gt;
Imports System.ruponentModel&lt;br /&gt;
Imports System.Windows.Forms&lt;br /&gt;
Imports System.Data&lt;br /&gt;
Imports System.Configuration&lt;br /&gt;
Imports System.Resources&lt;br /&gt;
Imports System.Drawing&lt;br /&gt;
Imports System.Drawing.Drawing2D&lt;br /&gt;
Public Class MainClass&lt;br /&gt;
    Shared Sub Main()&lt;br /&gt;
        Dim myform As Form = New TextureBrushesForm()&lt;br /&gt;
        Application.Run(myform)&lt;br /&gt;
    End Sub&lt;br /&gt;
End Class&lt;br /&gt;
Public Class TextureBrushesForm&lt;br /&gt;
    Inherits System.Windows.Forms.Form&lt;br /&gt;
#Region &amp;quot; Windows Form Designer generated code &amp;quot;&lt;br /&gt;
    Public Sub New()&lt;br /&gt;
        MyBase.New()&lt;br /&gt;
        &amp;quot;This call is required by the Windows Form Designer.&lt;br /&gt;
        InitializeComponent()&lt;br /&gt;
        &amp;quot;Add any initialization after the InitializeComponent() call&lt;br /&gt;
    End Sub&lt;br /&gt;
    &amp;quot;Form overrides dispose to clean up the component list.&lt;br /&gt;
    Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)&lt;br /&gt;
        If disposing Then&lt;br /&gt;
            If Not (components Is Nothing) Then&lt;br /&gt;
                components.Dispose()&lt;br /&gt;
            End If&lt;br /&gt;
        End If&lt;br /&gt;
        MyBase.Dispose(disposing)&lt;br /&gt;
    End Sub&lt;br /&gt;
    &amp;quot;Required by the Windows Form Designer&lt;br /&gt;
    Private components As System.ruponentModel.IContainer&lt;br /&gt;
    &amp;quot;NOTE: The following procedure is required by the Windows Form Designer&lt;br /&gt;
    &amp;quot;It can be modified using the Windows Form Designer.  &lt;br /&gt;
    &amp;quot;Do not modify it using the code editor.&lt;br /&gt;
    &amp;lt;System.Diagnostics.DebuggerStepThrough()&amp;gt; Private Sub InitializeComponent()&lt;br /&gt;
        components = New System.ruponentModel.Container()&lt;br /&gt;
        Me.Text = &amp;quot;TextureBrushesForm&amp;quot;&lt;br /&gt;
    End Sub&lt;br /&gt;
#End Region&lt;br /&gt;
    Private Sub TextureBrushesForm_Paint(ByVal sender As Object, ByVal e As PaintEventArgs) Handles MyBase.Paint&lt;br /&gt;
        Dim g As Graphics = e.Graphics&lt;br /&gt;
        Dim x As Integer = 0&lt;br /&gt;
        Dim y As Integer = 0&lt;br /&gt;
        Dim width As Integer = Me.ClientRectangle.Width&lt;br /&gt;
        Dim height As Integer = Me.ClientRectangle.Height / 6&lt;br /&gt;
        Dim blackBrush As Brush = Brushes.Black&lt;br /&gt;
        Dim blackPen As Pen = Pens.Black&lt;br /&gt;
        Dim file As String = &amp;quot;BEANY.BMP&amp;quot;&lt;br /&gt;
        Dim b As Brush = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.Clamp)&lt;br /&gt;
        g.FillRectangle(b, x, y, width, height)&lt;br /&gt;
        g.DrawRectangle(blackPen, x, y, width, height)&lt;br /&gt;
        g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)&lt;br /&gt;
        y = y + height&lt;br /&gt;
        b = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.Tile)&lt;br /&gt;
        g.FillRectangle(b, x, y, width, height)&lt;br /&gt;
        g.DrawRectangle(blackPen, x, y, width, height)&lt;br /&gt;
        g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)&lt;br /&gt;
        y = y + height&lt;br /&gt;
        b = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.TileFlipX)&lt;br /&gt;
        g.FillRectangle(b, x, y, width, height)&lt;br /&gt;
        g.DrawRectangle(blackPen, x, y, width, height)&lt;br /&gt;
        g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)&lt;br /&gt;
        y = y + height&lt;br /&gt;
        b = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.TileFlipY)&lt;br /&gt;
        g.FillRectangle(b, x, y, width, height)&lt;br /&gt;
        g.DrawRectangle(blackPen, x, y, width, height)&lt;br /&gt;
        g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)&lt;br /&gt;
        y = y + height&lt;br /&gt;
        b = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.TileFlipXY)&lt;br /&gt;
        g.FillRectangle(b, x, y, width, height * 2)&lt;br /&gt;
        g.DrawRectangle(blackPen, x, y, width, height * 2)&lt;br /&gt;
        g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)&lt;br /&gt;
        y = y + height&lt;br /&gt;
    End Sub&lt;br /&gt;
End Class&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Texture Brush with Rotate and Transformation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;vbnet&amp;quot;&amp;gt;&lt;br /&gt;
Imports System.Drawing.Drawing2D&lt;br /&gt;
Imports System&lt;br /&gt;
Imports System.Drawing.Text&lt;br /&gt;
Imports System.Drawing&lt;br /&gt;
Imports System.Windows.Forms&lt;br /&gt;
Imports System.Math&lt;br /&gt;
Public Class MainClass&lt;br /&gt;
   Shared Sub Main()&lt;br /&gt;
       Dim form1 As Form = New Form1()&lt;br /&gt;
       Application.Run(form1)&lt;br /&gt;
   End Sub &lt;br /&gt;
End Class&lt;br /&gt;
 &lt;br /&gt;
Public Class Form1&lt;br /&gt;
    Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint&lt;br /&gt;
        Dim texture_brush As New TextureBrush(new Bitmap(&amp;quot;figure2.bmp&amp;quot;))&lt;br /&gt;
        texture_brush.ScaleTransform(2, 1, MatrixOrder.Append)&lt;br /&gt;
        texture_brush.RotateTransform(30, MatrixOrder.Append)&lt;br /&gt;
        e.Graphics.FillEllipse(texture_brush, 100 , 100 , 100, 100)   &lt;br /&gt;
    End Sub&lt;br /&gt;
End Class&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;Global.Microsoft.VisualBasic.rupilerServices.DesignerGenerated()&amp;gt; _&lt;br /&gt;
Partial Public Class Form1&lt;br /&gt;
    Inherits System.Windows.Forms.Form&lt;br /&gt;
    &amp;quot;Form overrides dispose to clean up the component list.&lt;br /&gt;
    &amp;lt;System.Diagnostics.DebuggerNonUserCode()&amp;gt; _&lt;br /&gt;
    Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)&lt;br /&gt;
        If disposing AndAlso components IsNot Nothing Then&lt;br /&gt;
            components.Dispose()&lt;br /&gt;
        End If&lt;br /&gt;
        MyBase.Dispose(disposing)&lt;br /&gt;
    End Sub&lt;br /&gt;
    &amp;quot;Required by the Windows Form Designer&lt;br /&gt;
    Private components As System.ruponentModel.IContainer&lt;br /&gt;
    &amp;quot;NOTE: The following procedure is required by the Windows Form Designer&lt;br /&gt;
    &amp;quot;It can be modified using the Windows Form Designer.  &lt;br /&gt;
    &amp;quot;Do not modify it using the code editor.&lt;br /&gt;
    &amp;lt;System.Diagnostics.DebuggerStepThrough()&amp;gt; _&lt;br /&gt;
    Private Sub InitializeComponent()&lt;br /&gt;
        Me.SuspendLayout()&lt;br /&gt;
        &amp;quot;&lt;br /&gt;
        &amp;quot;Form1&lt;br /&gt;
        &amp;quot;&lt;br /&gt;
        Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!)&lt;br /&gt;
        Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font&lt;br /&gt;
        Me.ClientSize = New System.Drawing.Size(200, 200)&lt;br /&gt;
        Me.Name = &amp;quot;Form1&amp;quot;&lt;br /&gt;
        Me.Text = &amp;quot;&amp;quot;&lt;br /&gt;
        Me.ResumeLayout(False)&lt;br /&gt;
    End Sub&lt;br /&gt;
End Class&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>