VB.Net by API/System.Drawing.Drawing2D/WrapMode

Материал из VB Эксперт
Перейти к: навигация, поиск

WrapMode.Clamp

<source lang="vbnet"> Imports System.Drawing.Text Imports System.Drawing Imports System.Drawing.Drawing2D Imports System.Windows.Forms public class TextureBrushesWrapModeClamp

  public Shared Sub Main
       Application.Run(New TextureBrushesForm)
  End Sub

End class Public Class TextureBrushesForm

   Inherits System.Windows.Forms.Form
  1. Region " Windows Form Designer generated code "
   Public Sub New()
       MyBase.New()
       "This call is required by the Windows Form Designer.
       InitializeComponent()
       "Add any initialization after the InitializeComponent() call
   End Sub
   "Form overrides dispose to clean up the component list.
   Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
       If disposing Then
           If Not (components Is Nothing) Then
               components.Dispose()
           End If
       End If
       MyBase.Dispose(disposing)
   End Sub
   "Required by the Windows Form Designer
   Private components As System.ruponentModel.IContainer
   "NOTE: The following procedure is required by the Windows Form Designer
   "It can be modified using the Windows Form Designer.  
   "Do not modify it using the code editor.
   <System.Diagnostics.DebuggerStepThrough()> Private Sub InitializeComponent()
       components = New System.ruponentModel.Container()
       Me.Text = "TextureBrushesForm"
   End Sub
  1. End Region
   Private Sub TextureBrushesForm_Paint(ByVal sender As Object, ByVal e As PaintEventArgs) Handles MyBase.Paint
       Dim g As Graphics = e.Graphics
       Dim x As Integer = 0
       Dim y As Integer = 0
       Dim width As Integer = Me.ClientRectangle.Width
       Dim height As Integer = Me.ClientRectangle.Height / 6
       Dim blackBrush As Brush = Brushes.Black
       Dim blackPen As Pen = Pens.Black
       Dim file As String = "YourFile.Jpg"
       Dim b As Brush = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.Clamp)
       g.FillRectangle(b, x, y, width, height)
       g.DrawRectangle(blackPen, x, y, width, height)
       g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)
   End Sub

End Class


 </source>


WrapMode.TileFlipXY

<source lang="vbnet">

Imports System Imports System.Collections Imports System.ruponentModel Imports System.Windows.Forms Imports System.Data Imports System.Configuration Imports System.Resources Imports System.Drawing Imports System.Drawing.Drawing2D Public Class MainClass

   Shared Sub Main()
       Dim myform As Form = New TextureBrushesForm()
       Application.Run(myform)
   End Sub

End Class Public Class TextureBrushesForm

   Inherits System.Windows.Forms.Form
  1. Region " Windows Form Designer generated code "
   Public Sub New()
       MyBase.New()
       "This call is required by the Windows Form Designer.
       InitializeComponent()
       "Add any initialization after the InitializeComponent() call
   End Sub
   "Form overrides dispose to clean up the component list.
   Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
       If disposing Then
           If Not (components Is Nothing) Then
               components.Dispose()
           End If
       End If
       MyBase.Dispose(disposing)
   End Sub
   "Required by the Windows Form Designer
   Private components As System.ruponentModel.IContainer
   "NOTE: The following procedure is required by the Windows Form Designer
   "It can be modified using the Windows Form Designer.  
   "Do not modify it using the code editor.
   <System.Diagnostics.DebuggerStepThrough()> Private Sub InitializeComponent()
       components = New System.ruponentModel.Container()
       Me.Text = "TextureBrushesForm"
   End Sub
  1. End Region
   Private Sub TextureBrushesForm_Paint(ByVal sender As Object, ByVal e As PaintEventArgs) Handles MyBase.Paint
       Dim g As Graphics = e.Graphics
       Dim x As Integer = 0
       Dim y As Integer = 0
       Dim width As Integer = Me.ClientRectangle.Width
       Dim height As Integer = Me.ClientRectangle.Height / 6
       Dim blackBrush As Brush = Brushes.Black
       Dim blackPen As Pen = Pens.Black
       Dim file As String = "BEANY.BMP"
       Dim b As Brush = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.Clamp)
       g.FillRectangle(b, x, y, width, height)
       g.DrawRectangle(blackPen, x, y, width, height)
       g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)
       y = y + height
       b = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.Tile)
       g.FillRectangle(b, x, y, width, height)
       g.DrawRectangle(blackPen, x, y, width, height)
       g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)
       y = y + height
       b = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.TileFlipX)
       g.FillRectangle(b, x, y, width, height)
       g.DrawRectangle(blackPen, x, y, width, height)
       g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)
       y = y + height
       b = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.TileFlipY)
       g.FillRectangle(b, x, y, width, height)
       g.DrawRectangle(blackPen, x, y, width, height)
       g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)
       y = y + height
       b = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.TileFlipXY)
       g.FillRectangle(b, x, y, width, height * 2)
       g.DrawRectangle(blackPen, x, y, width, height * 2)
       g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)
       y = y + height
   End Sub

End Class


 </source>